Inefficient for researching from a gem perspective, but is the cheapest mage for casting more of MA Ermor's national summons. Of these, Arch Bishops are perhaps the most effective use of death gems as they can cast battlefield-wide (un)holy magic, claim thrones, and reanimate sacred Lictors on the side.Īrch Bishop of Eldregate 3 23 Revive Arch BishopĢ 9 Poor Amphibian Stealthy (40) Ethereal Fear (7) Higher priest level allows the priest to summon more elite undead. The Pretender God of Ermor willĪlso be able to sense where any corpses are in provinces under his Dominion.Ĭompared to the generic Mound King, Censors cost slightly more and have lower morale, but are a bit more resistant to magic and can lead more undead at a time.Īll of MA Ermor's priests can reanimate, although this is largely outscaled by the reanimation effect of Ermor's dominion. Turning crops and forests into ashes, and people and livestock into bones. TheĮrmorian Dominion reanimates the dead without the aid of unholy priests. Undead legions march forth to conquer a world once theirs. Theīones of long-dead inhabitants reassemble to form legions of undead under the leadership of the cursed Ermor is now a cursed land of ashes and darkness where nothing grows. The vast power of this Awakening God erased the boundaries between the land of the livingĪnd the land of the dead. The Cataclysm attracted attention from an earlier God, a dark and When the Apostate Emperor marched on Ermor itself, theĪugurs and Bishops of the Empire were forced to act in concert. Generals, governors, and consuls to revolt. Theurgs and Thaumaturgs foresaw the cataclysm and advised But there were voices whoĭemanded that the foul practices stop. Unaware of the dangers ofĭark sorcery, priests performed unholy rites in the capital city of Eldregate. ![]() Great mages of the Empire studied dark magic under the Sauromancers of C’tis. The middle age where its antagonists and splinter empires can be found." –IllwinterĮrmor was once a great empire that had conquered much of the known world. With Dominions 4, I tried to straighten things up and once more placed the Ashen Empire of Ermor in When the eras were introduced in Dominionsģ, the undead empire ended up in the late age and the Dominions history lost some of its coherency. In the first Dominions, theĮrmorian backstory influenced many of the other nations. With the turn of the age, the mistake of the Augurs becomes apparent, and theĮrmor is one of the first conceived nations in the Dominions universe. The New Faith replaces the old state cult of the Numina, as Christianity eventually replaced the Roman republic, with military units of that age and priests and diviners inspired by Roman religious With time, it has received a history that begins as something like the early >you play a god-pretender with your own Dominion, this shows your political/spiritual power around the common masses >at the start of the game, you get to build them, picking a chassis, magic paths, path-related Blessings, and scales, for your Pretender >Blessing will be applied to you sacred units when a friendly preist casts a bless spell on them, or when they sit in the same province as your Pretender."Ermor was initially a conglomerate of the Roman Empire and undead nations of generalįantasy stock. ![]() ![]() labs also help mages research, unlocking stronger magics that usually need stronger mages >each province has a few resource incomes but the most important is gold, that's how much money you make from it out of battle spells are strong, but require the mage to be in a lab to cast them, these are useful for winning the war. in battle spells are weak and temporary, but useful for winning a fight. at the endgame mages (special kind of commander) are king >mages can do magic, both in and out of battle. ![]() coms can lead troops between provinces, and also can be equipped with magic items >at the start of the game troops are king. Just play, pirate if you must, the game isn't that difficult to understand >the world is broken into provinces, you usually start with one, and all others (that aren't player controlled) are independant and have their own milita forces >you have two kinds of units: commanders and troops.
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